Silent Hill 3

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Silent Hill 3
Silenthill_3.jpg
North American front cover.
Developer(s): Konami Computer Entertainment Tokyo (KCET)
Team Silent
Publisher(s): Konami
Series: Silent Hill
Released: Playstation 2:
North America: August 6, 2003
Japan: July 3, 2003
Europe: May 23, 2003

Microsoft PC:
North America: December 2, 2003

Europe: October 31, 2003

Genre: Survival horror / Psychological Horror
Mode(s): Single Player
Ratings: ESRB: Mature (M), BBFC: 15
Platform(s): Playstation 2, PC
Media: DVD-ROM, CD-ROM


Silent Hill 3 was released on the Playstation 2 by Konami in 2003. It was also released for PC.


Contents

Prologue

"Okay, I will. I love you too, Dad." Heather smiled to herself. It was just a nice little chat on the phone. Just another everyday occurrence in her tranquil life. She was unaware that this tranquil world was about to be torn asunder.

It happened suddenly, without warning and seemingly without reason. The simple happiness she had known was gone. Her entire world was transformed into a grotesque and bizarre nightmare...

The cheerful weekend bustle of the shopping mall was replaced by a deep, dank silence. The only sounds now were the footsteps of unspeakable creatures, lurking in in the darkness.

What had happened? She needed to know. But there was no one left to tell her.

Heather was trapped alone in a deranged world, with nothing to do but escape. Not knowing where to turn, her only thought was of survival. She clutched her pistol tightly, ready to shoot anything that tried to attack...

"They have come to witness the Beginning. The rebirth of Paradise, despoiled by mankind."

Plot

It's an ordinary day as Heather Mason heads to the mall, but she ends up falling asleep in a fast food joint called Happy Burger and wakes up in a nightmarish world. The mall is deserted and left only with monsters, puzzles, and other such monstrous obstacles to bar her path. Trapped and alone, she must fight to survive as she makes her way through the haunting town of Silent Hill.

Characters


Monsters

Items

(Please click link)

Easter Eggs, Clear Bonuses, and Additional Modes

Additional Endings

"Possessed" Ending
Upon completion of the game, 10 points are awarded for every monster killed, including boss monsters. 1 point is received for every point of physical strength lost during attacks by monsters. 1000 points are awarded if you said, "I forgive you", to the person in the confessional inside The Church. All of these points are added, and if the total exceeds 4000 points then you will witness an alternate ending to the game.

"Revenge" Ending
Obtain the Heather Beam extra weapon, then use the Heather Beam or the Sexy Beam to kill at least 30 monsters before entering Heather's apartment at the Daisy Villa Apartments. Before walking, remove any weapons from Heather's hands. You will witness an ending too wacky to believe!

Additional Modes

Beginner Mode
If you die three times in Easy Mode, Beginner Mode becomes available. Activate Beginner Mode by turning it "ON" in the Extra Options menu. Beginner Mode has the same item placement and enemy population as Easy Mode, but other changes make the game easier. Attack power is 5 times greater, damage received is only 1/5th of the usual, and ammunition items picked up are double in quantity. However, your game RESULTS are severely reduced.

Extreme Action Level
Complete Hard Action Level to open Extreme Action Level I. Extreme Action has the same item placement and enemy population as Hard Action Level with a few exceptions that make the game even more difficult. In Extreme, Heather has half as many physical strength points and stamina points as in Normal or Hard Action Levels, so she will die from just a few hits and runs out of breath quickly.

When you complete Extreme I, the option changes to "Extreme II." This difficulty continually rises from 1 to 9 each time you complete an Extreme game, and finally reaches "Extreme X." Heather's defense goes down a little more with each new Extreme Action Level. By the time you play Extreme X, enemy attacks cause 3 times as much damage. Therefore, the game remains challenging. Work on those dodging skills!

Bonus Weapons

Gold And Silver Pipes
During an Extra New Game, obtain the Steel Pipe as usual, then continue. When you reach the room in the Underground Pass where the monster lurks in the water, examine the pool from the edge to the left or right of the catwalk. Heather asks if you want to throw in the Steel Pipe. When you agree, the Goddess of the Sewers appears and asks you some questions. Answer all the questions honestly and she returns the Steel Pipe. She also gives you a Gold Pipe and a Silver Pipe. The Gold and Silver Pipes function the same as the Steel Pipe. Obtaining these weapons boosts your game ranking, but using them deducts from your final score.

Beam Saber
The Beam Saber lights up dark corridors and attracts enemy attention. Yet, this devastating melee weapon kills many enemies in only a few swings. The beam blade extends when you enter caution mode and prepare to attack. Swing it side to side by tapping X or hold X to perform a downward slash that strikes foes even on the ground. Heather thrusts forward with the sword to pierce enemies when you hold the left analog stick up while holding X.

Obtaining the Beam Saber depends on your results. If you killed more enemies by melee weapon than by shooting, you will unlock the Beam Saber. The Beam Saber is also granted if the two scores are equal. If you do not obtain it in your first game, you will gain it after completing a second game. The blade becomes longer if you score a perfect 10 ranking. The Beam Saber is located in the 2F north corridor of the Central Square Shopping Center, move to the northwest end of the corridor, just above the storage room where you obtain the "Key Taken With Tongs." Examine the door at the end of the slanted corridor to obtain the Beam Saber.