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..::Sept 22nd 2002
Silent Hill 3 (PS2)
Silent Hill 3 is coming. If the second game gave you restless dreams, you'd best
close your browser right now.
By Benjamin Turner | Sept. 22, 2002
There are scary games, and then there are scary games. Konami's Silent Hill series has traditionally fallen into
the latter category, earning its italics by freaking out gamers with its trademark blend of desolate locales and
utterly disturbing monsters. While Silent Hill 2 just came out last year, the development
team at KCE Tokyo is already well into production of the next chapter in the series. Currently known only as
Silent Hill 3, it's already looking wretched, scary, and just plain disturbing -- par
for the course for Silent Hill. I caught up with some of the dev team at TGS this week, and they shared their thoughts
on the direction they're taking the series.
We started the session by viewing the new game's TGS trailer, which introduced us to the new heroine, Heather. It
showed gameplay equences from different parts of the game, and these looked very similar in style to Silent Hill
2. Heather had a small flashlight affixed to her shirt that often served as the only
illumination in the game's dark environments. There were also a handful of cinema scenes, which featured the same
high quality character models and slightly questionable voice acting that we enjoyed in Silent Hill
2. After viewing the trailer, Silent Hill 3 director
Kazuhide Nakazawa booted the game and took us on a tour of the opening area.
As the game begins, Heather finds herself stranded and alone in an amazingly (and I do mean amazingly) decrepit
amusement park. Dog-like monsters, giant insects, and huge-limbed, lumbering monstrosities wander about, waiting
to get a taste of her. The TGS demo gives players weapons far beyond the meager knife you'd normally start the game
with, so Nakazawa kept the creatures at bay with both a handgun and a high-powered assault rifle. The opening area
was absolutely packed with nasty creatures, but this was only for the purposes of the TGS demo. The real game will
have more reasonable pacing, with fewer monsters and less carnage in the early going. In terms of gameplay, the game
looked very much like Silent Hill 2.
After seeing the demo through to the finish, one of my first questions was why they were doing a new Silent Hill so
soon after the second one, especially since there was a considerable gap between the first and the second. Nakazawa
responded. "We began development at the end of Silent Hill 2. The development of Silent
Hill 2 took place during the transition from PSOne to PlayStation 2, so during the early
phase of Silent Hill 2 development we had to spend a lot of time coming to terms with the
PlayStation 2 hardware. So, this time we have a lot more experience developing on the hardware."
Nakazawa noted that one of the main improvements is a new graphics engine. "There was a scene in the trailer you
just saw.. you may recall in the trailer there was a bloody background that was moving in an organic way? We're
trying to use more organic-looking objects to increase the feeling of horror. One other example is that scene where
Heather is driving the car with her father. You may recall there were raindrops flowing on the windshield. That was
something we could not really achieve in Silent Hill 2, which was one of our regrets. As
you could see in the trailer, when the windshield wipers wipe the rain, they're really wiping the water." Now that's
attention to detail!
Changing the subject a bit, I asked Chief Designer Masahiro Ito where he came up with his insane monster designs.
The Silent Hill 3 demo showed off one particularly disturbed creature. Called a "closer",
it was an eight-foot-tall monstrosity that seemed to have fleshy punching bags for limbs. Ito smiled, saying "Things
you can't imagine." After prompting, he elaborated. "I think I watch too many movies. I'm a person who's rather
easily influenced, so I try not to get too much influence from movies. Also, I get inspiration from the package art
of DVD software... I get inspiration from those images."
The follow-up question was obvious. Who would win in a fight: a closer or a random Pokémon? "I've never had a chance
to play Pokémon," Ito confessed. "We hear it's quite popular... we're hoping Silent Hill 3
will be more popular." I'm not sure Silent Hill 3 has what it takes to break into that
all-important children's demographic... I'm thinking it needs less dismemberment and more cute fuzzy things.
Regardless, it looks like it will appeal to its true target audience quite a bit, and I have little doubt that fans
of Silent Hill 2 will be in for a treat upon the release of this third installment.
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