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..::Jan 16th 2003
Silent Hill 3 (PS2)
TGS 2002: Hands-on: Silent Hill 3.
We check out the next installment in Konami's horror series.
Konami has a build of the next installment of the Silent Hill series playable on the PlayStation 2 at TGS. The demo
of the game shows off a new environment for the game, a rundown amusement park, and gave players an idea of what to
expect from the upcoming game. Featuring bigger scares, a creepy atmosphere, disturbing CG, and familiar control,
Silent Hill 3 is shaping up to be a disturbing addition to the franchise. The game opens
with the new main character, a young girl named Heather, entering an amusement park area. She is confused as to what
happened to her and unsure how she came to be at the park. As she slowly gains awareness of her surroundings she
realizes she is holding a knife. You take control of her shortly thereafter and can then head out to have a look
around her new surroundings.
Graphically, the game is clean and manages to offer a better visual experience thanks to the combination of the new
environment and an improved graphics engine. Heather's character model is generously modeled and features an
impressive amount of fine detail in her face. However, as attractive as she is the game's environments also look
very nice. Heather will be able to explore new areas by using a flashlight. The light cast from it is an effective
device to show off the capabilities of the graphics engine thanks to the warping shadows caused as she pans it around
the interior of a room.
In terms of gameplay, Silent Hill 3 looks to be staying true to its predecessor. We
explored the park area and had to contend with some new, twisted enemies. We were alerted to their presence thanks
to Heather's radio, which, like in the rest of the series starts blasting static when enemies are nearby. When
confronted with freaks of nature in the game you'll have at least two options of dealing with them: attacking them
with Heather's weapons or running like the wind, if you can. In addition to the standard gameplay that fans of the
series will be familiar with, there's a new, sadistic addition that caused us quite a headache. You'll now have the
option of jumping into holes you come across in the ground--whether that decision is good or bad depends on where
the holes are. This option definitely adds to the tension in the game and should keep even seasoned Silent Hill
players on their toes.
From what we were able to play, Silent Hill 3 should please fans of the series and
further unnerve those who aren't. The new gameplay element plus the creepy atmosphere and the new story, which
should have a fair share of drama, bode well for game's final release.
By Ricardo Torres
, GameSpot
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