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Silent Hill 3 Interview - Courtesy of PSW aka Playstation World Magazine
Q. Will any of the characters in SH2 be in Silent Hill 3?
A. The answer is no, All characters will be new.
Q. Can you tell us a little bit about those characters?
A. There is a young girl in it, her name is Heather. She's just and ordinary girl. She's
the main character. You also encounter another woman, hername is Claudia. And she also plays a major role in the
game. Unlike Slient Hill 1 and 2, where we had Harry and James as the main characters, men in their 40's or 50's,
now we have an new, young girl. Ordinary girl as the main character.
Q. The music in the first games was integral to the experience, how will it affect play this time?
A. We like British music, we've taken infulence from some British acts, plus we wanted to
try something new, something different in Silent Hill 3.
Q. What British acts have inspired you?
A. 80's er.....new wave....Ultravox, Visage...
Q. Have the team created the sense of fear they wanted, and how will they make the third one more frightening?
A. We have remodelled all our engine system, by looking at it you can tell it's very scary
looking. And we have been through a very experimental stage. There were some ideas within the team that we could
not incorporate into Silent Hill 2 ans we will now try and incorporate those ideas.
Q. While the characters are different, does the story follow on from the last one, or will it be a completely new plot?
A. No comment...[then after some more Japanese chat between themselves] This is er...Silent
Hill series er...I believe there is some connection.
Q. Will any of the locations that feature in the first two games pop up in this game?
A. It is totally seperate from Silent Hill. It's really...some place different...Silent Hill
has nothing to do with the setting in the video footage.
Q. Thats quite and extreme move from the rest of the series isn't it?
A. We have pretty much covered the town of Silent Hill so we wanted to try something new.
Q. How far can you take the series of games without it getting boring?
A. The main character gets trapped in a very strange cave and thats how the story evoles. Did
that answer your question?
Q. Well. not exactly...How long can you carry on making these games without them becoming repetitive?
A. We're now trying to clear the way for game players to keep attention and not to hide...
[fades off] I'm pretty sure it's possible to not make it repetitive. This is for PS2 and at this moment we don't
have plans for another version.
Q. Any elements that you were unhappy with in Silent Hill 2 that you wanted to change in this version?
A. The unhappy points are things that we could not do even though we wanted to. Even though
Silent Hill 2 had a very high quality and we were pretty much satisfied with it...after all we still have to surpass
Silent Hill 2, with Silent Hill 3. And the four key staff members of Silent Hill 2 are now working on Silent hill 3,
so we are trying to incorporate what we could not achieve in Silent Hill 2.
Q. Do you think you've managed to write a better acript than you had in Silent Hill 2?
A. By this time, quite a few players have an impression of the town of Silent Hill, so we
really wanted to change it. And we wanted to create something new about Silent Hill. And that was the really
difficult part, deciding on a new script.
Q. Um, ok. How important is it to Konami to maintain this adult horror franchise?
A. It's very important to us and our company.
Q. if SH3 is successful, will the series continue?
A. There are posibilities.
Q. Why is it called Silent Hill when there's no hill in it?
A. Well, we just trying not to have same things as SH2 and there are many things you can do
in the world of Silent Hill. People want some sequal and we can make it, but at the same time we have to meet with
peoples expectations, but at the same time we like to betray peoples expectations as well, so...making something
called Silent Hill, but at the same time kind of apart from Silent Hill. Simultaneously.
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