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..:::Silent Hill 1 Walkthrough:::.. Chapter 1
Intro
The game starts with the main character, Harry Mason, waking up in his Jeep. His Jeep has crashed in the resort town
of Silent Hill after swerving to avoid a mysterious apparition in the highway. As Harry looks to the passenger seat he
notices that the door is open, it then becomes clear that his daughter, Cheryl, is missing. You now see a none-FMV
movie sequence where Harry talks. A figure of somebody who resembles Cheryl can bee seen through the fog, but she
quickly runs away. At this point you must follow the paths she takes until you reach an alleyway. Go through the gate
at the end of the first alley and continue down the next alley until you reach another gate. As you progress down this
alley it will become increasingly darker, Harry will then light a lighter to see. You will eventually see a wheelchair
resting on its side, with the wheel slowly spinning, shortly followed by a hospital gurney that has a body covered by
a sheet and flies buzzing around. Then end of this path has a mutilated body strewn up on the metal fencing. Harry will
comment on the body and then you will be attacked by some Mumblers (Claw Finger - UK) that appear from nowhere. All
exits are now block and the only thing you can do is let the Mumblers kill you...
Cafe 5to2
Items in area;
Map of Old Silent Hill
x2 Health Drinks
Radio
Kitchen Knife
Flashlight
Handgun
We see Harry wake up in Cafe 5to2, a Police officer named Cybil Bennett then introduces herself. After a brief
conversation Cybil gives a handgun to you. You can then examine the inside of the Cafe and pick up some useful items.
In the top part, near the pinball machine, you can find the first save point, Map of Old Silent Hill, Flashlight and
a Health Drink. At the opposite end you can find another Health Drink and the Kitchen Knife. When you have collected
all of the items go into the menu screen and equip the Handgun, then make your way to the front door and a short scene
will commence in which the Radio on the table top begins to make loud static noises. As Harry goes over to pick the
radio up an Air Screamer will come crashing through the front window and attack you. Shoot it to the ground with the
gun and use Harry's stomp attack to finish it off. Pick up the radio and exit the Cafe.
Convenience Store/Jeep
Items in area;
x5 Health Drinks
First Aid Kit
x2 Boxes of Handgun Bullets
Chanelling Stone (Next Fear Mode)
Whilst outside travel down Bachman Street and collect the Health Drink just outside Queen Burger, after getting this
head back up Bachman Street towards the convenience store. On the way there pick up the x2 Boxes of Handgun Bullets on
the bench just after Cafe 5to2. When you reach the convenience store you will see that the main doors are slightly
opened. Enter the store and once inside you will find a
save point, x3 Health Drinks, and a
First Aid Kit.
Next Fear Mode: The Channelling Stone can be found inside the convenience store on the Next
Fear mode. When the stone is used in 5 places mentioned in the Endings Section you will obtain the UFO Ending.
Once you have collected these items leave the store and head up Bachman Street again, but keep on the left hand side of
the road, you will soon reach your wrecked Jeep. Examine the Jeep to get a Health Drink. After this, head toward the
alleyway that should be highlighted on your map, which is located just off Finney Street.
Journey to Levin St. House
Items in area;
Health Drink
First Aid Kit
x4 Boxes of Handgun Bullets
Steel Pipe
Note From Cheryl
Doghouse Note
Levin St. House Key
Katana (Next Fear Mode)
Head down the alleyway and go through the first gate, inside you will see the remains of a dog smeared on the floor.
Continue down the alley where you will find some Handgun Bullets. Pick up the bullets and examine the pieces of paper on
the ground. Here you will find the Note from Cheryl. Exit the alley and go back onto Finney Street. Travel west down
Finney Street and you will reach the Levin Street junction. Go southbound on Levin Street until you reach Matheson Street,
at this point head west again. You will now find a chasm where the road disappears, before the chasm is papers scattered
on the ground. Examine them and you will find the Doghouse Note. Once you've done this head north up Levin Street (keeping
on the right hand side of the street) until you get to a doghouse. Stand in front of the doghouse and search it. Inside
Harry will find the Levin St House Key. Use this key on the front door of the house that the dog house belongs to and
enter. Upon entering the house pick up the First Aid Kit from the top of the cabinet. You will see a door to your right
that will be locked.
Journey to Levin St. House
Items in area;
Health Drink
First Aid Kit
x4 Boxes of Handgun Bullets
Steel Pipe
Note From Cheryl
Doghouse Note
Levin St. House Key
Katana (Next Fear Mode)
Head down the alleyway and go through the first gate, inside you will see the remains of a dog smeared on the floor.
Continue down the alley where you will find some Handgun Bullets. Pick up the bullets and examine the pieces of paper on
the ground. Here you will find the Note from Cheryl. Exit the alley and go back onto Finney Street. Travel west down
Finney Street and you will reach the Levin Street junction. Go southbound on Levin Street until you reach Matheson Street,
at this point head west again. You will now find a chasm where the road disappears, before the chasm is papers scattered
on the ground. Examine them and you will find the Doghouse Note. Once you've done this head north up Levin Street (keeping
on the right hand side of the street) until you get to a doghouse. Stand in front of the doghouse and search it. Inside
Harry will find the Levin St House Key. Use this key on the front door of the house that the dog house belongs to and
enter. Upon entering the house pick up the First Aid Kit from the top of the cabinet. You will see a door to your right
that will be locked.
Next Fear Mode: If you see the Katana in the stats screen at the end of your game, you can
open this door to gain access to a room, which contains the Katana.
As you continue into the house get the Box of Handgun Bullets and there will also be a
save point. There is another Box of
Handgun Bullets on the dining table and a Health Drink on the cooker in the kitchen. Now head toward the back door of the
house and examine the map on the wall to the left of the door. Harry will copy the details from this map onto your map in
red. Now try to open the door and you will be presented with three locks. You need three keys to open them, so exit the
house via the front door.
The Three Keys
Items in area;
x3 Health Drinks
x3 Boxes of Handgun Bullets
Key Of Lion
Key Of Woodman
Key Of Scarecrow
Head north up Levin Street and onto Finney Street, continue east along Finney Street until you reach a Police car near
the edge of a chasm in the road (the red cross on the map). Collect the Box of Handgun Bullets on the ground next to the
car. Check the boot of the car to find the Key of Lion. Travel west back down Finney Street and you will find an alleyway
to your left hand side (the long red line on the map). Go down the alley. keeping to the right, and you will come to a
metal fenced off area. Go through the gate and you will enter a basketball court. On the ground you will see what looks
like the remains of an animal, check the small white looking object to get the Key of Woodsman. On the garbage bin you
will also find a Health Drink. Exit back into alley and continue southward and onto Matheson Street, then east onto
Ellroy Street and then head south again. You will eventually reach another chasm at this point go right toward the rear
of the building and you will see a plank of wood bridging the hole in the ground. Walk across the plank and examine the
mailbox, inside you will get the Key of Scarecrow. Next go to the steps and pick up the Health Drink. No go back up
Ellroy Street and then west on Matheson Street, keeping to the left, and you will come to an alley. At the bottom of the
alley you will find x2 Boxes of Handgun Bullets. Continue west along Matheson Street crossing over Bachman Street until
you reach another alley to your left. Down this alleyway you will find a First Aid Kit. Exit the alley and head west
again across Matheson Street and then south on Levin Street. The last house on the left (in relation to the camera) has
a Health Drink on the doorstep. Finally, travel north up Levin Street and re-enter the house with the doghouse outside
which will now be marked in red on the map.
Levin St. House pt2
Items in area;
x6 Health Drinks
x2 Boxes of Handgun Bullets
Once inside go to the back door and use the three keys you collected to unlock it. When you exit the house into the back
yard a short scene will start where it has become dark outside and Harry will turn the flashlight on. Pick up the x2
Health Drinks off the table, go to the rear of the yard and exit through the gate. Run north up the alley and onto Finney
Street. Head west on Finney Street and then north on Midwich Street until you reach another chasm in the road where you
will find a Health Drink and a Box of Handgun Bullets. Now go back down Midwich Street and east onto Matheson Street
(keeping to the right hand side of the street), and you will come to an alley. Continue south down the alleyway and about
halfway down there is a Box of Handgun Bullets and a Health Drink to the right hand side. Carry on down the alley and
when you reach Bloch Street go west and back onto Midwich Street. Journey southward down Midwich Street and go past
Midwich Elementary School until you see the school bus. Enter the bus and you will find a
save point and x2 Health Drinks on the
seats. Leave the bus and then make your way the schools entrance...
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